A platformer created by Braincell Studios where you and your bird companion are working together to escape a harsh reality.
In this project, I mostly worked on the enemies and how they interact with the player, like how the enemies can be stunned by getting jumped on by the player. By the end of the project, I worked alot with the animators to implement the different animations on the enemies in our animation state machine that Fabian Randau made. I also worked on other hazards the player encounters like traps and the stones some enemies throw at you. We also needed controller support for the game, which I added in the beginning of the project along with a wrapper for all the input, so it's easier to change the button configurations without changing the code. Another part of the gameplay I worked on was the checkpoint system and how the player respawns.